top of page

Adventures in the Digital Playroom
The Seven Guiding Principles for Using Minecraft in Play Therapy 
Foreword by Ellie Finch founder of Play Mode Academy 

What is Minecraft play therapy? Minecraft play therapy uses the game as a therapeutic tool to help children process emotions, build coping skills, and work through traumatic experiences within a game world they already know and love. Through Minecraft, the therapeutic experiences happen in a place where they feel safe and comfortable.

Adventures in the Digital Playroom presents a seven-principle framework for this approach that thoroughly supports clinicians, parents, and anyone that knows a child who loves the game.

use display close up 3_edited.jpg

On Sale Now!

Brian W. Keating, author of Adventures in the Digital Playroom
Screenshots of Minecraft gameplay used in play therapy sessions, shown on a computer and tablet
Playful graphic reading "And this is the new book!" pointing to the cover of Adventures in the Digital Playroom
Book cover of Adventures in the Digital Playroom: The Seven Guiding Principles for Using Minecraft in Play Therapy by Brian W. Keating

The definitive guide to using Minecraft in play therapy - for clinicians, parents, and anyone who knows a child that loves the game.

Who is this book for?

Play Therapists & Clinicians

Everything from case conceptualization, treatment planning, and documentation to working with big emotions, negative self-talk, grief, trauma, ADHD & neurodivergence, and implementing groups.

Parents & Caregivers

Addressing considerations of screen time and strategies for strengthening relationships, parents will gain a new perspective on the power of the game and how to consider the positive role it may have in their child's life. 

Anyone Who Knows Someone that Loves the Game

Players of all ages can find a new way of reflecting upon the impact of their relationship to the game based on contemporary neuroscience and clinical theory. This can also further one's understanding of why the game may be so important to a child in their life. 

What to Expect 

6 Sections, 20 Chapters, and an Appendix complete with a glossary and user-friendly digital consent form. 

Minecraft character exploring identity and mindfulness in a play therapy session

Exploring identity and the power of 

mindfulness within the game

screenshots are not inlcuded in the book

Minecraft skeletons facing the player character, illustrating a perceived challenge scenario used in play therapy

Non-directive and directive interventions to accomodate all play styles and clinician backgrounds.

screenshots are not inlcuded in the book

Minecraft campfire scene at night by a pool, representing coping skills built through play therapy

Adapting in game mechanics to coping skills that can be applied at home to build resiliance and nervous system distress.

screenshots are not inlcuded in the book

Table of Contents

Section I: Introduction 1. Introduction to the Use of Minecraft in a Clinical Setting 2. The History, Background, and Overview of Minecraft

Section II: The Seven Guiding Principles 3. The Modern Era of Video Games: The Author's Journey (Principle 1) 4. The Start: Identity Exploration and Expression (Principle 2) 5. Being in the Game: What Is the Child Showing Us? (Principle 3) 6. The Experience of the Clinician: Coregulation, Building Interoception, and the Window of Tolerance (Principle 4) 7. Practicing Positive Endings (Principle 5) 8. Working with Parents, Caregivers, and Families (Principles 6 and 7) 9. Promoting a Healthy Relationship to Screen Time and Game Play

Section III: Clinical Applications and Special Focus Populations 10. Working with Emotional Distress and Dysregulation 11. Negative Self-Talk and Building Self-Esteem 12. Grief and Bereavement 13. Minecraft as a Container for Trauma Processing 14. Engaging Neurodivergent Clients 15. Group Applications

Section IV: Clinical Practice Considerations 16. Case Conceptualization and Treatment Planning (Bringing It All Together) 17. Interpreting Game Play into Clinical Language 18. Protecting Privacy 19. Disadvantages and When the Game Might Not Be a Good Fit

Section V: The Future of Minecraft Therapy 20. Research, Funding, and Advancing the Application

Section VI: Appendices Appendix A: The Seven Guiding Principles: A Therapeutic Framework for Using Minecraft in Play Therapy Appendix B: Coping Skills Glossary: Minecraft Themed Interventions Appendix C: Directive Minecraft Interventions Appendix D: Common Questions and Quick Reference for Clinicians and Parents Appendix E: Glossary of Minecraft Terms Appendix F: Digital Consent Form Index

The First Comprehensive Clinical Framework for Integrating Minecraft into Play Therapy
 

Minecraft is the number one selling video game of all time with 186 million registered players worldwide, and 80% of children seeking multiplayer connection.

It has reshaped how children play, express, and connect.


Yet many adults feel disconnected from this world.
 

Up to 80% of parents struggle to engage in play with their children, and confrontations about screen time actively disrupt positive parent-child interactions.

Meanwhile, in counseling rooms across the globe clinicians are seeking accessible therapeutic interventions that speak the language of the children playing across from them.

 

The solution? Meeting children in their area of interest: in the game itself.
 

Adventures in the Digital Playroom is the first comprehensive theoretical framework and practical guide for clinicians and families playing Minecraft, shifting focus from casual gaming into a meaningful therapeutic tool.
 

Inside, you'll find:
 

✅ The Seven Guiding Principles for intentionally integrating Minecraft into clinical practice

✅ Engaging clinical vignettes and applications for working with trauma, grief, self-esteem, and  supporting neurodivergent and autistic clients  

✅ Practical ways to support non-directive work as well as directive interventions like "The Worry Box,” and strategies to bridge in-game mechanics to family coping skills

✅ Essential guides for clinicians such as: case conceptualization, writing progress notes, and navigating online privacy

How it works: Interpersonal neurobiology and Polyvagal theory show that attunement with a child's nervous system during moments of dysregulation and distress increases their capacity for regulation and expands their "window of tolerance."

This can happen while playing the game together.

When clinicians and parents learn to coregulate with children during frustrating in-game moments, those challenges translate directly into emotional awareness, real-world coping skills, and secure family attachments.

 

For play therapists, mental health professionals, school counselors and parents:

This book explores how playing Minecraft can increase a child's emotional intelligence, transforming everyday gaming into a powerful catalyst for growth and connection.

Advance Praise

"Brian beautifully bridges the world children already inhabit with the world of therapeutic healing. This book offers a thoughtful and practical framework that reminds us that the power is not in the technology itself, but in the relationship that unfolds within it. He invites us to step with curiosity into children’s digital worlds and discover the meaningful opportunities for connection, regulation, and transformation waiting there."

Lisa Dion, LPC, RPT-S - creator of Synergetic Play Therapy and author of Aggression in Play Therapy: A Neurobiological Approach for Integrating Intensity 

Boulder Book Store window display featuring copies of Adventures in the Digital Playroom and an upcoming events flyer for a Digital Play Room event
2.3.JPG
bottom of page