Adventures in the Digital Playroom
The Seven Guiding Principles for Using Minecraft in Play Therapy
Foreword by Ellie Finch founder of Play Mode Academy




The definitive guide to using Minecraft in play therapy - for clinicians, parents, and anyone who knows a child that loves the game.
The First Comprehensive Clinical Framework for Integrating Minecraft into Play Therapy
Minecraft is the number one selling video game of all time with 186 million registered players worldwide, and 80% of children seeking multiplayer connection.
It has reshaped how children play, express, and connect.
Yet many adults feel disconnected from this world.
Up to 80% of parents struggle to engage in play with their children, and confrontations about screen time actively disrupt positive parent-child interactions.
Meanwhile, in counseling rooms across the globe clinicians are seeking accessible therapeutic interventions that speak the language of the children playing across from them.
The solution? Meeting children in their area of interest: in the game itself.
Adventures in the Digital Playroom is the first comprehensive theoretical framework and practical guide for clinicians and families playing Minecraft, shifting focus from casual gaming into a meaningful therapeutic tool.
Inside, you'll find:
✅ The Seven Guiding Principles for intentionally integrating Minecraft into clinical practice
✅ Engaging clinical vignettes and applications for working with trauma, grief, self-esteem, and supporting neurodivergent clients
✅ Practical ways to support non-directive work as well as directive interventions like "The Worry Box,” and strategies to bridge in-game mechanics to family coping skills
✅ Essential guides for clinicians such as: case conceptualization, writing progress notes, and navigating online privacy
How it works: Interpersonal neurobiology and Polyvagal theory show that attunement with a child's nervous system during moments of dysregulation and distress increases their capacity for regulation and expands their "window of tolerance."
This can happen while playing the game together.
When clinicians and parents learn to coregulate with children during frustrating in-game moments, those challenges translate directly into emotional awareness, real-world coping skills, and secure family attachments.
For play therapists, mental health professionals, school counselors and parents:
This book explores how playing Minecraft can increase a child's emotional intelligence, transforming everyday gaming into a powerful catalyst for growth and connection.
Advance Praise
"Brian beautifully bridges the world children already inhabit with the world of therapeutic healing. This book offers a thoughtful and practical framework that reminds us that the power is not in the technology itself, but in the relationship that unfolds within it. He invites us to step with curiosity into children’s digital worlds and discover the meaningful opportunities for connection, regulation, and transformation waiting there."
Lisa Dion, LPC, RPT-S - creator of Synergetic Play Therapy and author of Aggression in Play Therapy: A Neurobiological Approach for Integrating Intensity
"For too long, the dominant narrative around games and mental health has been one of harm. Adventures in the Digital Play Room offers a necessary corrective. Brian Keating's framework for integrating Minecraft into play therapy is a compelling reminder that games aren't the problem - they're a medium and like any medium, their impact depends entirely on how we engage with them. The result is a portrait of gaming that most people never see - not as a source of dysfunction, but as a bridge to healing."
Rachel Kowert, PhD, University of Cambridge and Founder of Psychgeist
"Many children and teens are drawn to Minecraft for a variety of reasons. This is especially true for neurodivergent youth who often find Minecraft to be regulating and a source of positive social interaction. This book, Adventures in the Digital Playroom: The Seven Guiding Principles for Using Minecraft in Play Therapy, provides a thorough understanding of the uses and benefits of Minecraft in therapy application. Of significant note is the chapter dedicated to neurodivergent children which captures the many benefits of utilizing this common play preference to help address therapy goals."
Robert Jason Grant, EdD, LPC, RPT-S, (Creator of AutPlay® Therapy)
"Brian Keating’s book, Adventures in the Digital Playoom, provides a superb insight into how Minecraft has the potential to be a game changer in the therapy world. Offering a framework founded on Seven Guiding Principles, the book explores how Minecraft represents a language of play for digital natives, the pixelated landscape having the capacity to facilitate and hold emotional growth and healing. Rather than purely be a ‘how to’ manual, the book aims to spark engagement in the field, the author emphasising the need for adults in children's lives to foster a shared responsibility in finding meaningful modalities that honour ways of digital expression."
Hannah Young, Accredited Play Therapist (UK), Certified Synergetic Play Therapist (USA), Life Story Practitioner and Clinical Supervisor
"Adventures in the Digital Playroom is a fascinating exploration and guide to the therapeutic potential of Minecraft. Brian Keating's work fundamentally changed my perspective, not only on Minecraft but on video games in general, as a window into the inner workings of a child's mind. I highly recommend this book to both play therapists and parents interested in having a better understanding of how children express themselves through Minecraft."
Bill Belanger, MA, mental health educator, parent, and CEO of Healbright
